Marvel Rivals Per-Role Advanced Playbook: What Vanguards, Duelists, and Strategists Do at Diamond+

Role-specific intermediate play: when tanks should push vs hold, how duelists pick their flanks, and how strategists pre-heal + peel. The 5 mistakes each role makes at Diamond and how to fix them.

TL;DR: At Diamond+, Vanguards stop being bullet sponges and start being space makers, Duelists stop being aim bots and start being flankers with intent, Strategists stop being heal bots and start being co-playmakers. The role-specific mistakes below are what keep most players stuck at Platinum.

Who this guide is for

  • You have read the general combat awareness guide and applied it ~70% of the time
  • You are stuck in Platinum and feel like “I am doing the right things but not climbing”
  • You main one role and want to know the role-specific rules for the other two
  • You are not yet thinking about Master rank

This is the sixth guide in our zero-to-competitive Marvel Rivals series and the last one in the “intermediate” block.


1. The three roles at Diamond+: a 30-second recap

RoleJob at Bronze–GoldJob at Diamond+
VanguardStand in front, take damage, hope team followsMake space for the team to take a position the enemy would otherwise deny
DuelistClick on enemies, get killsPick priority targets (supports, flankers) at the right time, from the right angle
StrategistPress heal on whoever is lowCo-playmake — pre-heal key cooldowns, peel for the carry, enable the team’s big plays

The biggest shift is: at Diamond+, every role is also a “what is the team doing right now” role. You are not playing in isolation.


2. Vanguard advanced: how to actually make space

The space-making mindset

New tanks think their job is to take damage. Wrong. Your job is to take a position the enemy would otherwise deny, and then stay there long enough for your team to use that space.

The 5 Vanguard mistakes at Diamond

MistakeWhat it looks likeWhy it losesFix
Charging spawnYou run into 4 enemies on first contactYou die without your teamWalk forward, check sightlines, commit
Standing in the open “being a tank”You are in the middle of nowhere with 5 enemies shooting youYou feed enemy UltsPosition behind cover, peek for abilities, retreat to heal
Ignoring the StrategistYou never look at where your support isThe support gets dove, the team collapsesConstantly check: “Where is my Strategist? Am I near them?”
Pressing the wrong objectiveYou push the cart alone, the team is fighting at the pointYou staggerCoordinate with the team before pushing
Using Ult on cooldownYou Hulk-smash the moment your bar fillsYou trade your biggest ability for a single killHold for a coordinated push (see Ultimate Economy)

The space-making playbook

PhaseWhat you do
0:00–0:10Walk to the choke. Check sightlines. Tell the team where you are pushing.
0:10–0:30Take the front line. Use cover. Peek to deal damage. Retreat if HP < 40%.
0:30 onwardWhen the team is grouped, push. When the team is staggered, fall back. Sync your aggression to the team.
Ult readyPing “Going in,” use Ult when 3+ enemies are on the objective.

Vanguard micro-tips

  • Body-block for your Strategist when they are getting dove. Even if you die, the Strategist surviving is worth the trade.
  • Don’t fight a 1v1 at low HP. Retreat to a health pack, or to your support. Tanks have peel, use it.
  • Punch the flanker who is diving your back line, not the tank who is at 80% HP. The flanker is the threat.

Common pitfall: thinking the tank is the team’s “first blood” generator. The tank is the team’s space-opener. Your value is the space you create, not the kills you get.


3. Duelist advanced: how to pick the right target from the right angle

The duelist mindset at Diamond

New Duelists think their job is to get kills. Wrong. Your job is to kill the priority target at the right time, from the right angle, without dying in a way that feeds the enemy.

The Duelist’s three questions, every 10 seconds:

  1. Who is the priority target right now? (Usually the support, or the flanker on your back line)
  2. What angle do I need to be at to kill them? (Often a flank angle, not a frontal one)
  3. Is my team ready to follow up? (If no, do not commit — a kill without follow-up is a trade you lose)

The 5 Duelist mistakes at Diamond

MistakeWhat it looks likeWhy it losesFix
Shooting the tankYou keep firing at the enemy Vanguard, ignoring the supportThe tank is unkillable in time, the support livesFind the support. Switch targets.
Flighting solo with no commsYou flank, kill 1, then die because no one pushed with youThe trade is even, you staggerEither tell your team to follow up, or don’t take the fight
Predictable positioningYou stand in the same spot every fightThe enemy kills you first every timeReposition every 10–15 seconds
Using Ult on a 1v1You burn your Ult for a single killYou have no Ult for the next team fightSave for 3+ enemies grouped
Ignoring the objectiveYou are dueling in spawn while the cart rolls backYour team loses timeCheck the objective every 30 seconds

The flanker vs. the sustained duelist

Sub-roleJob at Diamond+Hero examples
Flanker / diverGet behind the enemy, kill the support, escapeSpider-Man, Magik, Black Panther, Psylocke
Sustained / skirmisherStay at mid-range, apply pressure, win duelsHela, Iron Man, Storm, Punisher, Mister Fantastic

A common mistake is playing a flanker like a sustained duelist (hanging back, taking potshots) or playing a sustained duelist like a flanker (going for the lone support 1v1 and dying). Play the role your hero is designed for.

Duelist micro-tips

  • Don’t take a 1v1 against your hard counter. If the enemy Storm is up and you are on Hela, switch heroes or wait for your team.
  • Pre-position on high ground. Aerial heroes have a huge advantage. Use it.
  • Reload behind cover. Duelists who reload in the open die first.

Common pitfall: thinking “I died because my aim is bad.” Most deaths above Gold are positioning deaths, not aim deaths. Move to a better angle. Aim is secondary.


4. Strategist advanced: pre-heal, peel, and co-playmake

The strategist mindset at Diamond

New Strategists think their job is to heal whoever is low. Wrong. Your job is to enable your team’s plays — through pre-heal, peel, and utility usage that the team could not execute without you.

The 5 Strategist mistakes at Diamond

MistakeWhat it looks likeWhy it losesFix
Heal-bottingYou spend 90% of the match pressing heal on whoever is lowYou never contribute damage, never peel, never counter-engageSplit your attention: 50% heal, 30% damage/peel, 20% positioning
Healing the full-HP tankThe tank is at 100%, you are healing themThe DPS at 30% diesHeal the lowest-HP teammate in active danger, not the closest
Standing behind the tank all gameYou are glued to the VanguardYou are predictable, the enemy flanks youTake high ground, play off-angles, reposition
Ignoring enemy flankersYou don’t track where the enemy flanker isYou get dove, your team has no healer for 10 secondsTrack the flanker. Save your CC for when they appear.
Using Ult to save yourselfYou Ult when you are at 10% HPYou didn’t help the team fightUse Ult to enable the team push, even if you are at 50% HP

The pre-heal principle

The biggest Strategist skill at Diamond is pre-heal — healing a teammate before they take damage, so they survive the burst that would have killed them.

Reactive healPre-heal
Teammate at 30% HP, you heal them to 80%Teammate at 80% HP about to take a Hulk smash, you heal them to 100% so they survive
They survive the fight, but at 30% HP, they take the next hit and dieThey stay at 100% HP and win the team fight

You can see the burst coming because the enemy just used a big ability. Pre-heal the burst target right before the burst.

Peel: defending your back line

The Strategist’s second-biggest job at Diamond is peel — using your abilities to stop the flanker who is diving you or your other DPS.

Peel actionWhen to use it
Sleep dart (Mantis)When the flanker is in your face
Self-save (Luna)When you are at <30% HP and the flanker is close
Shield (Cloak & Dagger / others)When the flanker is about to kill your other DPS
Damage boost / anti-healWhen the enemy team is grouped and you want to enable your team’s burst

Common pitfall: thinking “I am a healer, my KDA doesn’t matter.” KDA does matter, but more importantly, your ability usage matters. A Strategist who sleeps the enemy flanker every fight wins more than one who just heals.

Strategist micro-tips

  • Take high ground (rooftops, ledges). Strategists on high ground are harder to dive.
  • Track enemy cooldowns, especially their dive and CC abilities. If their Spider-Man just used web pull, you have ~8 seconds to play aggressive.
  • Position near a health pack or your other support. If you are the only Strategist, you need a fallback.

Common pitfall: blaming the tank for not peeling. The tank has their own job. You are responsible for your own positioning. If the enemy flanker gets to you, you positioned wrong.


5. The cross-role truth: you are all support

At Diamond+, the roles blur:

  • The Vanguard supports the team by making space
  • The Duelist supports the team by killing priority targets
  • The Strategist supports the team by enabling plays

The team that treats every role as “support the team’s win condition” wins more than the team where each role plays in isolation.

Common pitfall: “I am the tank, my job is to be a tank.” Your job is to make space for the team to win. The tank who is a bullet sponge in the wrong place is a worse tank than the one who takes a smart position.


6. Role-specific self-review (VOD checklist)

After a match, review your own play:

If you main Vanguard

  • Did I take space or just take damage?
  • Did I check on my Strategist?
  • Did I push when the team was ready, or alone?
  • Did I use my Ult at the right time?

If you main Duelist

  • Did I shoot the priority target or the easy target?
  • Did I reposition, or stand still?
  • Did I use my Ult for a team fight or a duel?
  • Did I check the objective every 30 seconds?

If you main Strategist

  • Did I pre-heal the burst, or react to the low HP?
  • Did I track the enemy flanker?
  • Did I take high ground, or hide behind the tank?
  • Did I use my Ult to enable the team or save myself?

Pick one question per match and improve on that one.


7. Next steps

You now have the per-role playbook. The natural next read is the Ranked block: Ranked System: Ranks, Bans, and Draft — once you can play your role at Diamond level, you need to draft around the enemy team.

If you want to specialize in one hero first, our Hero Mastery section (coming soon) covers Hulk, Storm, Spider-Man, and more with full role-specific combos.


Version note (2026-07-15): Based on Marvel Rivals Season 9 (“Convergence”). Role definitions and the space-making / priority-target / pre-heal frameworks are stable and have not changed since launch. Specific hero tier rankings shift with patches — see our Season 9 Tier List for the current meta.