The Finals Core Mechanics: Class Matchups, Weapons, and Destruction Strategy

The four underlying rules every Finals player needs to know: how Light / Medium / Heavy match up, weapon types by class, when to use destruction vs when to play around it, and the cash economy in Cashout.

TL;DR: Light beats Heavy (kite, never engage head-on), Medium beats Light (range + healing), Heavy beats Medium (HP + demolition). Each class has 3 weapon types matched to its identity. Destruction is most useful for opening sightlines and demolishing cover — not for collapsing buildings (yet). Cash economy rewards players who grab coins and deposit, not kill-feed chasers.

Who this guide is for

  • You have played 10–30 hours of The Finals and want to climb
  • You keep losing 1v1 fights and don’t know why
  • You want to understand class matchups and team comp
  • You are not yet thinking about tournament finals

This is the second guide in our zero-to-rank The Finals series.


1. The class triangle: Light → Medium → Heavy → Light

The three classes form a rock-paper-scissors triangle.

The matchup chart

MatchupWinnerWhy
Light vs HeavyLightMobility — Light can kite, retreat, never let Heavy close
Light vs MediumMediumRange — Medium has assault rifles, longer TTK
Light vs LightWhoever aims betterMirror matchup
Medium vs HeavyHeavyHP — Medium can’t burst Heavy down
Medium vs MediumWhoever aims betterMirror matchup
Heavy vs LightLight (if kite works)Same as Light vs Heavy

The principle

  • You beat the class below yours in the triangle
  • The class above you beats you
  • Your job is to pick fights where the matchup favors you

How to use the triangle in a match

  • If you’re Light and see a Heavy alone — pick the fight (you kite them)
  • If you’re Light and see a Medium at range — retreat and find another angle
  • If you’re Heavy and see a Lightdon’t chase, they will escape
  • If you’re Heavy and see a Mediumpush, you win the trade

Common pitfall: taking every fight you see. Pick fights where your class wins. If you lose the matchup, reposition.


2. Weapons by class: what each class can use

Each class has 3 weapon archetypes, but the variants differ.

Light weapons

WeaponTypeBest for
V9SSMGDefault Light weapon, fast TTK
SwordMeleeClose-range one-shot potential
DaggerThrowableStealth kills
LH1SidearmLong-range option for Light

Medium weapons

WeaponTypeBest for
AKMAssault rifleDefault Medium, all-purpose
CerberusShotgunClose-range brawler
R .357RevolverHigh-damage one-shot potential
FCARBattle rifleLong-range poke

Heavy weapons

WeaponTypeBest for
Lewis GunLMGDefault Heavy, sustained fire
M60LMGHigh mag size, suppress
SA1216ShotgunClose-range demolition
SpearSniperLong-range poke (rare for Heavy)

The “best in slot” picks (Season 7 / Riven Tide)

ClassBest weaponWhy
LightV9S with extended magFastest TTK in the game
MediumAKM with compensatorEasy to control, all-purpose
HeavyLewis Gun with thermal scopeGreat in Rivendale vertical fights

Common pitfall: chasing the “best weapon” without learning to use it. Pick a weapon and master it before switching.


3. Destruction: when to use it (and when not to)

Destruction is The Finals’ signature mechanic. Most new players don’t use it enough, but some experienced players use it at the wrong times.

When destruction wins fights

ScenarioWhat to break
Enemy hiding behind coverBreak the cover
Need to flankBreak through a wall
Enemy is on high groundBreak the floor they’re standing on
Enemy camping in a buildingCollapse the building on them
Need a new sightlineBreak a wall you can’t shoot through

When destruction backfires

ScenarioWhy not
You’re hiding in the buildingYou lose your cover
You’re chasing a LightThey’ll run while you’re stuck in the rubble
You collapse a floor onto yourselfYou take fall damage
You destroy a wall in a corridorEnemies have multiple flanking angles now

The destruction priority

PriorityAction
1Open a sightline you couldn’t shoot through before
2Break an enemy’s cover
3Drop an enemy from high ground
4Collapse a building the enemy is camping
5Don’t destroy things just for the sake of it

Common pitfall: spamming destruction. You give away your position AND create new flanking angles for the enemy. Destroy with purpose.


4. The Cashout economy: how to win tournaments

Cashout is the main mode. The goal: deposit more cash than the other 3 teams. Here’s the math.

The cash sources

SourceCash amount
Kill an enemy$250–$500 (depends on respawn)
Steal a coin from an enemy$1,000 per coin
Deposit a coin in your vault$1,000 per coin (locked in)
Win the roundBonus cash

The 5 cashout rules

  1. Deposit early — coins in your vault are safe; coins on the ground are not
  2. Don’t fight for no reason — every fight is risk vs reward
  3. Steal coins — this is often easier than earning them
  4. Camp the enemy’s vault in the final 30 seconds
  5. Bank it, don’t hold it — $10,000 in your pocket is a magnet for 3rd parties

The winning strategy

  • Mid-game: deposit early, focus on map control
  • Late-game: target the team with the most cash
  • End-game: don’t fight, just hold your deposit

Common pitfall: hoarding cash. Deposit or you’ll lose it to a third party.


5. The team composition rule

In a 3-person squad, the best composition depends on your playstyle, but the baseline is 1 of each class for versatility.

The 3 main compositions

CompositionStrengthsWeaknesses
1 Light + 1 Medium + 1 HeavyBalanced, all roles coveredNo role stacking
2 Light + 1 HeavyAggressive, kiteSquishy, relies on positioning
1 Light + 2 HeavyTanky, hard to killSlow rotations

The recommendation

  • Default to 1 of each. It’s the most versatile
  • Run double Heavy if you want to push the objective hard
  • Run double Light if your team is great at flanking

Common pitfall: stacking 3 of the same class. Diversify. Different classes cover each other’s weaknesses.


6. The Rivendale map: vertical thinking

Rivendale (the new map from Riven Tide) is the most vertical map in The Finals. Winning requires vertical awareness.

The 3 Rivendale zones

ZoneVertical featureBest class
The LagoonCentral towerMedium (long-range)
The PlantationTreetop walkwaysLight (grapples)
The RuinsMulti-story ruinsHeavy (demolition)

The vertical rules

  • Always check high ground — Light players will drop on you
  • Use grapple points — they’re everywhere in Rivendale
  • Demolish floors under enemies — they fall, take damage, lose positioning

Common pitfall: only looking horizontally. In Rivendale, you must look up.


7. The 5 endgame mistakes (Bronze to Gold)

Mistake 1: Chasing kills

  • Symptom: you see an enemy, you chase across the map
  • Cost: you die, your team loses the cash
  • Fix: get the cash, not the kill

Mistake 2: Hoarding cash

  • Symptom: you have $5,000 on you, no deposit
  • Cost: 3rd party kills you, takes your cash
  • Fix: deposit every $1,000–2,000

Mistake 3: Standing still

  • Symptom: you stand behind cover, shoot, don’t move
  • Cost: you’re an easy target for an enemy flank
  • Fix: always be moving, even when shooting

Mistake 4: Not using gadgets

  • Symptom: you have Healing Beam, never use it
  • Cost: you take damage you could have avoided
  • Fix: use gadgets every fight — they’re short cooldowns

Mistake 5: Ignoring destruction

  • Symptom: you shoot enemies but never break their cover
  • Cost: the enemy regenerates, holds the angle
  • Fix: break the cover they’re using

8. Frequently asked mistakes (Bronze to Gold)

MistakeWhy it hurtsFix
Picking fights vs the class that beats youYou lose 1v1sPick fights by matchup
Chasing the kill feedYou lose the objectiveGet the cash
Hoarding cash3rd party steals itDeposit regularly
Standing stillEasy targetAlways move
Not using gadgetsFree value missedUse gadgets every fight
Ignoring destructionEnemy holds coverBreak the cover

9. Next steps

You now understand the four underlying rules. The natural next read is Cashout Strategy: How to Win Tournaments — once you have the basics, climbing is about consistent improvement.

If you want to master the new map, see Rivendale Map: The New Vertical Battlefield.


Version note (2026-07-18): Based on The Finals Riven Tide update (mid-2026). The Rivendale map and class balance are current. Class matchups (Light > Heavy > Medium > Light) and weapon recommendations are stable across seasons. The cash economy rules apply regardless of patch.